

Chapter 9, Using and Creating Stencils - This chapter shows you how to use the stencils that come with OmniGraffle, and how to create new stencils for your own use or for sharing with other OmniGraffle users on Stenciltown.Chapter 8, Working With the Inspectors - Once you’ve learned about the Tools, you can use the Inspectors to examine the things you draw and modify their properties.Chapter 7, Using the Tools - The Toolbar contains all of the drawing tools you’ll need, and this chapter provides you with a quick overview of what each of them do.Chapter 6, Using Artboards (PRO) ( PRO) - Artboard Layers and Objects affect objects on the layers above, either acting as a container or for defining export areas in your projects.Chapter 5, Managing Canvases, Layers, and Objects in the Sidebar - Central to how you work in OmniGraffle, the new unified Sidebar makes it easy for you to manage canvases, layers, and all of the objects on those layers in one convenient place.This part introduces you to the new unified sidebar, artboards, tools, inspectors, stencils, and exporting images from OmniGraffle. Once you have a firm grounding in OmniGraffle, it's time to explore everything else that OmniGraffle has to offer. Chapter 4, Diagramming Basics - This short tutorial takes you through the process of creating a hierarchical diagram, while introducing you to the tools, inspectors, and other key elements of OmniGraffle.Chapter 3, Drawing Basics - This chapter shows you how to create, connect, and style objects.Chapter 2, Basic Setup and Configuration - This chapter provides you with an in-depth look at the various ways you can customize OmniGraffle to provide you with a more personal user experience.Chapter 1, Basic Concepts - This chapter explains some basic concepts of working in OmniGraffle, from working with the tools to draw things, inspectors to style things, and the sidebar to organize things.From finding your way around the interface, to customizing the user experience to suit your work, these chapters hold the knowledge you need to start building OmniGraffle projects from scratch: The first part of the documentation introduces you to the basics of using OmniGraffle. The new Point Editor tool makes it easy for you to access a shape's vector points to edit a shape and to work with Bézier curves.

You can create an Infinite Canvas that automatically expands in all directions, giving you all the space you need-or just the space you need- for your projects: You can drill into layers and groups, change canvas, layer, and object names in the sidebar, and change the size of the icons, too. To help you create artboards, we've added the new Artboard Tool, available in the Tool Palette:Īnd to help facilitate exporting, we have completely redesigned the export experience, too:Īfter selecting a file type for the export, specify the export options, and then choose to export your graphics at multiple resolutions: from 100% scale to 500% scale or as large as 1000% scale layers, and objects are easier to manage in the new unified Sidebar: Artboards are objects that reside on a special layer (an artboard layer) beneath your design, and are used to define export areas for objects on the layers above: We take every bit of input, whether from the outside or in, and use those requests as an opportunity to make things better and easier for you to use.Īmong the hundreds of updates we have made to OmniGraffle, our biggest new feature is artboards. Many of the new features you'll find in OmniGraffle are inspired by feedback we have received from users like yourself. When development on OmniGraffle 7 started, we faced a veritable quandary in how we could make a great-and beloved-app even better.
